Serpent: Dredge Worm     

Species: Serpent. Breed: Dredge Worm. Class: Monster. Align: Basic Instinct Creature.

Gender: 01-50: Female, 51-00: Male.

 

Level: 1 + 1-D30. Damage-Points: 1-D10 x level.

Number encountered: 1-D12.

 

Notes: #1: If one drop of blood from a Dredge Worm falls into the ocean, there will be a 30% chance of 3-D10 more Dredge Worms encountered in 3-D6 turns.

 

#2: A Dredge Worm nesting area will have 1-D100 +25 x2 Dredge Worm Serpents, and will have a 10% chance of being directly under the current encounter.

 

Experience-Points: 25 x level.

 

Characteristics:

Awareness: Hearing: 12, Sense of Smell: 80, Sixth Sense: 0, Taste: 24, Touch: 23, Vision: 18,

Charisma -: Appearance: See: "Description". Speech: 1, Constitution: 35, Coordination: 30 (15 while out of water), Dexterity: 30, Intelligence: 1, Mental-Strength: 30, Strength: 35, Wisdom: 1.

 

Movement:

Flying: Can't. Grounded: 12. Swimming: 24.

 

Luck: 0.

Oxygen-Points: 90 This creature can breath both air and water.

Blood-Points: 105.

 

Attacks:

Bites ---------- : 2.

Damage ------ : 1-D12 (+ 1-D12 per 2 levels advanced).

Range -------- : 2 spaces (10').

Attack type - : Sharp.

Special ------- : See: "Special Offenses".

 

Defense: 30 / 15 while out of the water. Offense: 30.

 

Treasure: %Roll needed to have money and treasure:

None.

See: "Note".

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description:  Eye color: A little lighter than dark-green. Eye shape: Medium-sized and slanted. Height: 1'-0" This is how thick this creature is. One a hard surface it can rise up to a height of 6'-0". Length: 12'-0". Posture: Serpent. Skin color: Dark-green. Skin texture: Like an eel. Weight: 500 Lbs.

 

This creature appears as a snake-like serpent with no scales.

 

Dislikes ----- : Thunder. See: "Fears".

Disposition - : Dredge Worms are deep sea dwelling creatures. They are prone to investigating anything that moves over their territory. If a ship is passing swiftly over them, they will attempt to take it down by climbing up onto it and biting anything that moves (i.e., sails, people, etc.).

 

These creatures build their nests on the open sea-floor and viciously guard them at all times. If encountered, there will be a 10% chance for each female to have a cluster of 3-D10 eggs. She will not leave her nest, even to feed, but will be brought food by the father of the eggs (who will remain with her as a life-long companion). Eggs will hatch in 30 days after being laid.

 

Fears -------- : Thunder. There will be a 75% chance of a thunderclap scaring a Dredge Worm (check for each creature individually). If frightened by thunder, each will flee for 1-D6 +2 turns, but will return to a fight after the fear has subsided. If a feeding frenzy has occurred, the chance for each to be affected with fear will be 50%.

 

Habitat ------ : Ocean (Temperate).

Immunities - : Water-based abilities and spells have NO effect upon this creature.

Life-span --- : 100 years.

Likes -------- : Feeding.

Needs ------- : Basic needs of life (food, water, shelter, Etc.).

Note --------- : Certain dwellers of the Temperate Oceans will collect the eggs of the Dredge Worm and take care of them until they hatch. If a Dredge Worm egg hatches, the arm-length serpent will emerge from the egg and bond for life with the first creature it sees (if treated kindly). It will become loyal to that creature for the duration of its life.

 

On the market, a Dredge Worm egg can fetch 8 to 10 Electrum.

 

Once hatched, the growth of the Dredge Worm speeds along at an incredible rate, maturing into a fully lethal serpent in 12 weeks (considered as level #1 when first hatched). If raised as a pet, or companion, the Dredge Worm will advance in levels in the same manner as a character does (see: Character Sheet for experience needed to level).

 

The teeth of the Dredge Worm are highly sought after by merchants, who will pay 3-D4 Electrum per tooth in prestine condition (10% chance per tooth to be pristine).

 

Special Abilities:

Night-Vision: As the Psychic spell.

 

Special Defenses:

Ice-based spells cause only ½ normal damage (rounded up).

 

Special Offenses:

Blood-Sense: If one drop of this creature's blood is spilled into the ocean within 3 leagues (9 miles), all Dredge Worms in the area will break into a feeding frenzy, attacking anything that moves, that has body heat, or that has the scent of blood on it. The scent of their own blood drives them into a killing rage, giving them +1 attack per turn.

 

Susceptibilities and Weaknesses: Just before a Dredge Worm attacks, it's eyes will illuminate like the moon, thus giving away its position if attacking in the dark.

 

Electricity and fire will cause x3 damage.

 

Weapon Susceptibilities : Rank-0 non-magical weapon to harm.